Spellforce 3 ps4 review7/4/2023 ![]() ![]() Just know that straight up, there’s a lot of content from just the main campaign, skirmishes and other modes (probably upwards of 40+ hours) so at £34.99 even the basic edition is decent value for money. Given I haven’t played the original release, I’ll be viewing this from a fresh pair of eyes and providing my thoughts on this edition as a standalone package as a result. This shiny new edition has seen a lot of work go into a raft of gameplay improvements, tweaks to item drops and inventory, adjusted AI balance and even new modes in Arena and Journey options. It’s certainly an ambitious game, promising a 30 hour campaign, co-op, skirmishes, multiplayer and 2 fully-fledged expansions (though only if you purchase them separately/fork out for the complete edition, which feels a bit short changing, but there we are). Think the camera of Helldivers or Alienation but instead of fun laser guns and missiles you have traditional fantasy equipment like swords, wands and bows and you’ll get the picture. It combines an interesting mix of RTS mechanics with traditional Diablo or Baldur’s Gate type gameplay. SpellForce 3: Reforced is for all intents and purposes a remastered, polished version of the original title released in 2017. Does this fantasy epic manage to erect a stronghold for the ages or has its pathfinding thrown it off the end of a cliff? Let’s dig our spells into it and find out. Our lovely FG host Rossko even earmarked this game for me a few months ago, knowing full well I’d throw myself back in at the chance for a good RTS meets top down Diablo action. With that in mind, SpellForce 3: Reforced (I’d been calling it Reforged right up until writing this review) is the latest in line to stage an output on the console battlefield. Whether it be complete steaming piles of tragic turd like Stormrise or valiant yet still clumsy efforts like Ancestor’s Legacy, nothing can really quite stick the landing when it comes to a console transition. Tactical and strategic gameplay happening in real time with crowds of different unit types barging into each other just isn’t a good fit for the imprecision of joystick controllers. As you might imagine, it’s been a fruitless and rather depressing venture. I’ve tried for many a year to find an RTS on console that actually works. RTS and RPG melding together, on console – can it possibly work? The Finger Guns Review of SpellForce 3: Reforced. Also guys abominations and circle mage, straight out of Dragon Age, you should come up with your own ideas not steal from other games.RTS and RPG melding together, on console, can it possibly work? The Finger Guns Review: Did my head in that one of the characters voice was the actor from The Witcher. Spellforce 3 does not have that, you get a bit of a play with other races but mostly human and the storyline with the other race was fractured no flow through. I loved (in those games) that you took on a new race and broadened your understanding of those races by playing in different territory and yet it all flowed on and underpinned through it was the main storyline. ![]() Spellforce 2 and Dragon Storm had a much broader storyline. ![]() I also prefer 3rd person view for the rpg segments which you don't have. The graphics are good but the characters are very small on the map and you can't zoom in close enough. The camera gave me the - until I worked out Ctrl and mm moved it. I had waited years for this game and am disappointed. ![]() This game goes no where near those games as far as playability or storyline, even though they are old games with old school graphics. I was a big fan of Spellforce 2 and Spellforce Dragon Storm. Too many bugs, + they did fix some but not all and not before I completed the game. This review contains spoilers, click expand to view. ![]()
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